Monday, May 14, 2012

Ruby on Rails Resources for Beginners

I'll give my overview of "Ruby on Rails" then list off resources for beginners.

Caution: I'm a student, like anyone else, so do not take my notes as the Gospel.

Overview of Ruby on Rails

So the three languages of the internet are: Ruby, Python, and JavaScript. But if you know Ruby on Rails, you will always have a job.

Ruby on Rails is peculiar to get started with (well, for me anyways). What's the basic idea?

Most people end up introducing Rails with some jargon about "MVC" (Model-View-Controller), Don't Repeat Yourself, Convention over Configuration...and from those three slogans alone, you should be able to program Rails applications.

Unfortunately, I am not that smart. So these are some notes to myself as far as what some of these slogans mean!

Imagine a car. People are concerned about how it looks, what color it is, etc. (the "View"). Others are concerned with what's going on under the hood (the "model"), and others worry about how the driver interfaces with the car and the car responds (the "controller").

For us, the Model usually is the data structures used. This is some flavor of ActiveRecord (the API is available online [rubyonrails.org] for the "Base" class).

Great, now what's an "Active Record" and why should anyone give a damn? It's a way of describing the Object-relation mapping (ORM), i.e., encode a SQL database inside a Ruby object. For more about this, see Active Record [rubyonrails.org] for more details.

Lets be clear about this: the model is specified by active records. That's why we care. Got it? Good.

The view is much easier to understand: it's just a chunk of html. That's what the user views.

The controller is more-or-less taken care of, all thanks to the rails library. This is my understanding, at least. I may be completely wrong...

Resources

Several Screencasts [rubonrails.org] are available, and they are quite decent introductions!

You should first Try Ruby before doing rails; since rails is a ruby library...

The best walkthrough describing rails appears in a mere ten step program [tutsplus.com], and I must agree this is the best approach.

I found this YouTube Video (showing how to make a blog under ten minutes) quite enlightening, perhaps you might like it as well?

JavaScript Object Oriented Technique #0 Common Object Methods

Whenever we define a JavaScript class, there are three methods we should immediately define.

toString()

We should be able to return a string representation useful enough for debugging purposes.

We might want to consider adding a static parse() method to our class, parsing a string output from toString() back to object form.

The usual conventions, for objects, is to surround the string by brackets [...] and describe the object's properties within it.

Polygon.prototype.toString = function() {
    return "[Polygon with perimeter "+this.perimeter+", with area "
        + this.area+", centered at ("+this.x+", "+this.y+").]";
}

valueOf()

Typically, we write an valueOf() method to give us a number form of our object.

The textbook example is, since JavaScript number objects are supposedly "real" numbers, then for a complex number object the valueOf() should return the real part. Why? Because it lets us do the following:

var foo = new Complex(1,2);
var bar = new Complex(3,4);
var spam = Complex.sum(foo,bar); // spam is the complex number (4,6)
var eggs = foo + bar; // eggs is the number 4

Also note that the valueOf() method is called when concatenating a string with your object. So continuing from the previous example:

console.log("foo = " + foo); // uses valueOf(), displays "foo = 1"
console.log("foo = " + foo.toString()); // displays "foo = {1,2}"

You have been warned!

Comparison Methods

It's useful to sort objects, and creating comparison methods allows us to do this.

The first one we should consider is equals(), which tests if two objects are equal in some sense. Usually it's if the properties are the same.

Next we need to test for inequalities. We implement a compareTo() method, which should behave as follows:

foo.compareTo(bar)>0; // foo > bar
foo.compareTo(bar)==0; // foo == bar
foo.compareTo(bar)<0; // foo < bar

I suppose the best implementation might have the following skeleton:

MyClass.prototype.compareTo = function(that) {
    if(this.equals(that))
    {
        return 0;
    }
    // else return something like "this.valueOf() - that.valueOf()"
}

Again, it depends on the circumstances...

JavaScript Object Class

JavaScript Object Oriented Framework

JavaScript is fairly quirky (you can learn it at the code academy). It is object oriented, but its a sort of duck typed version.

Every object is really an associative array, so writing foo.bar is the same as foo["bar"]. They are synonymous.

Curiously enough, JavaScript's object oriented framework has a base class called Object. Lets discuss its properties.

Object Properties

What properties does a generic object have?

1. It keeps track of its own constructor, for example:

var foo = new Array();
console.log(foo.constructor === Array); // prints "true"

The instanceof operator checks the value of the constructor property.

2. We can also convert an object to a string by a toString() method.

This does the obvious thing: returns a string representation of the object.

(Actually, if you're a mathematician, you might want to make a toTeX() method...)

3. What about converting an object to a primitive type (well, a primitive type except a string)? We have the valueOf() method.

4. Since we're duck typing objects, we might want to check the properties an object has. We can do this with the hasOwnProperty() method.

It's a function that takes a string, for example "toString", then checks to see if our object has it or not. If our beloved object has it, then foo.hasOwnProperty("toString") returns true.

5. The object base class has a method testing a given property if it's enumerable or not. In other words: it tests if we can use it in a loop construction. This method is called propertyIsEnumerable(). For example:

var foo = { bar:0 };
foo.propertyIsEnumerable("x"); // returns true
foo.propertyIsEnumerable("spam"); // returns false, since foo.spam is undefined
foo.propertyIsEnumerable("valueOf"); //returns false for inherited properties

6. The last method I'll discuss is kind of tricky. The isPrototypeOf() method is similar to the instanceof operator discussed above (see this discussion [StackExchange.com] for more details).

Object.prototype.instanceOf = function( iface )
{
    return iface.prototype.isPrototypeOf( this );
};

Addendum: to find all the properties of the Object class on YOUR system, run the following in your browser's javascript console (however you find that...on Mozilla, it's in the "Tools" part of the browser):

function getAllProperties(object){
    return Object.getOwnPropertyNames(object);
}
console.log(getAllProperties(Object));

/* prints out
[ 'prototype',
  'getPrototypeOf',
  'getOwnPropertyDescriptor',
  'keys',
  'defineProperty',
  'defineProperties',
  'create',
  'getOwnPropertyNames',
  'isExtensible',
  'preventExtensions',
  'freeze',
  'isFrozen',
  'seal',
  'isSealed',
  'length',
  'name',
  'arguments',
  'caller' ] */

Monday, April 30, 2012

Metanotes on C# with Ubuntu Linux

This is a "note-to-self" type blogpost, but some other people might find it useful.

How to install the C# compiler on Ubuntu (Linux)? There are several possibilities.

The first: use Mono. This is an open-source version of Microsoft's .NET framework.

Compiling things on the command line is simple, merely use gmcs when calling the compiler.

There are some idiosyncrasies unique to Mono, however. For example, you'll need to install (for Ubuntu 12.04) the gtk-sharp2 package for GUI programming.

There are difficulties with this (I never got it to work!). Consider the following program:

/* begin hello.cs */
using Gtk;
using System;
 
class Hello {
 
        static void Main()
        {
                Application.Init ();
 
                Window window = new Window ("helloworld");
                window.Show();
 
                Application.Run ();
 
        }
}
/* end hello.cs */

There is an error:

$ gmcs hello.cs -pkg:gtk-sharp-2.0
alex@tomato:~/app/cv$ ./hello.exe
Missing method System.Type::op_Inequality(Type,Type) in assembly /usr/lib/mono/2
.0/mscorlib.dll, referenced in assembly /usr/lib/mono/gac/gtk-sharp/2.12.0.0__35
e10195dab3c99f/gtk-sharp.dll

Unhandled Exception: System.MissingMethodException: Method not found: 'System.Ty
pe.op_Inequality'.
  at Gtk.Window..ctor (System.String title) [0x00000] in :0 
  at Hello.Main () [0x00000] in :0 
[ERROR] FATAL UNHANDLED EXCEPTION: System.MissingMethodException: Method not fou
nd: 'System.Type.op_Inequality'.
  at Gtk.Window..ctor (System.String title) [0x00000] in :0 
  at Hello.Main () [0x00000] in :0

Quite tragic, yes yes. Aside from this, very basic C# program appears to work on Ubuntu.

Next time I'll examine how Mono handles C# programs involving LINQ [wikipedia.org].

Sunday, April 29, 2012

OpenCL (Part 1)

So suppose you had a fancy multicore processor and a fancy GPU...what can you do with them? How to take advantage of the parallelism?

It seems OpenCL and friends (e.g., CUDA) deal with this.

You've got kernels which intuitively is like a C function, but serves as the basic unit of executable code. It can be either data-parallel or task-parallel. In any event, kernels are parallel.

The Program Object then consists of kernels and other functions (analogous to a dynamic library).

More precisely, we have application queue kernel execution instances, which queues kernel objects in order. But it may execute kernel objects either in-order or out-of-order.

Since we are working with a graphics chip, we can process vectors, images, or volumes. These are 1-dimensional, 2-dimensional, and 3-dimensional domains, respectively.

Each independent element of execution in an N-dimensional domain is called a work-item; the N-dimensional domain defines the total number of work-items that execute in parallel.

Parallelization demands concern for synchronization, viz. synchronizing either data [i.e., memory] or execution.

Although OpenCL does not permit global synchronization, we can have "local" synchronization. What does this mean? Well, consider some image processing problem. We can make the image into a "quilt" of "patches" where each patch is, e.g., 128×128 pixels...this "patch" is called a workgroup, and we may synchronize within each workgroup.

Note we must be clear if we synchronize memory or execution.

We cannot synchronize between different workgroups.

We use "barriers" to synchronize execution; and "memory fences" to synchronize memory accesses.

Sadly, alas, this may require using multipass algorithms for global synchronization (e.g., between kernels). Alas, alas, multipass!

So How to Program in OpenCL?

Well, there are five things we work with: cl_device_id, cl_kernel, cl_program, cl_command_queue, and cl_context.

We already discussed kernels and programs, which are like functions (kernel) and a collection of functions (program).

So what's the other guys...bonus parts?

No! The Host is your computer, and it's connected to one or more Devices (e.g., CPU, GPU, DSP, etc.). A device is anything providing processing power.

The Device receives kernels from the host. A cl_device_id represents a device.

We have two things left: the command queue, and the context.

The device receives its kernels through a Command Queue.

OpenCL contexts enables devices to receive kernels and transfer data.

Further Reading

  1. A Gentle Introduction to OpenCL, Dr Dobbs Journal.
  2. OpenCL Presentation [pdf]
  3. OpenCL by Example [ucdavis.edu] discusses...OpenCL...by...example...
  4. Getting started with OpenCL and GPU computing

Thursday, December 22, 2011

Lectures on the Metacircular Evaluator

I have been struggling with the notion of a "metacircular evaluator" for a while. Then I stumbled upon the MIT lectures for it.

The lectures are quite beautiful, and should be watched!

MIT's 6.001 Lecture 7A YouTube clip

MIT's 6.001 Lecture 7B YouTube clip

Bear in mind, these "clips" are roughly an hour long...but they will solve all problems involving the metacircular beast!

Monday, December 19, 2011

Learning Lua

So I have learned about LuaTeX, which basically implements TeX in Lua and thus enables Lua scripting inside a TeX document. Thus I want to learn Lua!

Hello World!

I installed the basic lua50 package on ubuntu, so let me write my first program.

-- begin hello.lua

-- This is a comment

print("Goodbye, Cruel World!")

-- end hello.lua

One runs it on the *nix command line by $ lua hello.lua

However, we can use write(...) instead of print(...), the difference is that print() automatically adds a new line.

Getting User Input

We can ask for user's information:

-- begin name.lua 

io.write("What's your name? ")
name = io.read()
print("Why, '"..name.."' is a stupid name!")

-- end name.lua

We start using the io module's functions. We need to indicate this by calling io.read() and io.write()

Unique Aspects of Lua

Lua is unique in that everything is-a table. That's how you implement classes, data structures, and so on. (Think how LISP has everything is-a list.)

Even operator overloading is handled through tables...well, "metatables".

There are many examples of advanced table usage on Lua's wiki. So next time, we'll start considering examples involving tables.